Dedicated Servers
Persistent shared worlds synchronize players, chunks, block changes, inventories and containers.
Terrakotta is designed for solo worlds, LAN sessions and persistent dedicated servers.
Persistent shared worlds synchronize players, chunks, block changes, inventories and containers.
Open a world locally and discover sessions without turning a casual game into server administration.
Time, gamerules, player state and world changes form the multiplayer foundation.
Networking and server authority continue to evolve alongside the rest of the game.