Multiplayer

Build worlds together.

Terrakotta is designed for solo worlds, LAN sessions and persistent dedicated servers.

Dedicated Servers

Persistent shared worlds synchronize players, chunks, block changes, inventories and containers.

LAN

Open a world locally and discover sessions without turning a casual game into server administration.

World State

Time, gamerules, player state and world changes form the multiplayer foundation.

Still Growing

Networking and server authority continue to evolve alongside the rest of the game.